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100 Things Every Designer Needs to Know About People (Voices That Matter)
100 Things Every Designer Needs to Know About People (Voices That Matter)
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A
A
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
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B
B
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
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C
C
Connected Company, The
Connected Company, The
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D
D
Design Leadership: How Top Design Leaders Build and Grow Successful Organizations
Design Leadership: How Top Design Leaders Build and Grow Successful Organizations
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Design of Everyday Things, The
Design of Everyday Things, The
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Design of the 20th Century
Design of the 20th Century
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Designing for Behavior Change: Applying Psychology and Behavioral Economics
Designing for Behavior Change: Applying Psychology and Behavioral Economics
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Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
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Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices
Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices
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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
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Discussing Design: Improving Communication and Collaboration through Critique
Discussing Design: Improving Communication and Collaboration through Critique
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Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
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I
I
inGenius: A Crash Course on Creativity
inGenius: A Crash Course on Creativity
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Intertwingled: Information Changes Everything
Intertwingled: Information Changes Everything
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Interviewing Users: How to Uncover Compelling Insights
Interviewing Users: How to Uncover Compelling Insights
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L
L
Linha do Tempo do Design Grafico No Brasil
Linha do Tempo do Design Grafico No Brasil
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M
M
Metaphors We Live By
Metaphors We Live By
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Microinteractions: Full Color Edition: Designing with Details
Microinteractions: Full Color Edition: Designing with Details
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N
Neuro Web Design: What Makes Them Click?
Neuro Web Design: What Makes Them Click?
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P
P
Photography: A Critical Introduction
Photography: A Critical Introduction
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Primeiros socorros em tipografia
Primeiros socorros em tipografia
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R
R
Remote Research: Real Users, Real Time, Real Research
Remote Research: Real Users, Real Time, Real Research
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S
S
Service Design
Service Design
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Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
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Strategic Innovation: The Definitive Guide to Outlier Strategies
Strategic Innovation: The Definitive Guide to Outlier Strategies
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T
T
Tapworthy: Designing Great iPhone Apps
Tapworthy: Designing Great iPhone Apps
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Thinking with Data: How to Turn Information into Insights
Thinking with Data: How to Turn Information into Insights
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U
U
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera (Updated Edition)
Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera (Updated Edition)
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User Stories Applied: For Agile Software Development
User Stories Applied: For Agile Software Development
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UX Book: Process and Guidelines for Ensuring a Quality User Experience, The
UX Book: Process and Guidelines for Ensuring a Quality User Experience, The
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UX Strategy: How to Devise Innovative Digital Products that People Want
UX Strategy: How to Devise Innovative Digital Products that People Want
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V
V
Vintage Tomorrows: A Historian And A Futurist Journey Through Steampunk Into The Future of Technology
Vintage Tomorrows: A Historian And A Futurist Journey Through Steampunk Into The Future of Technology
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